Design Evolution
How might we make matchmaking feel fairer, faster, and more engaging for thousands of competitive players?
1. Understanding the Context
Breaking down the experience to reveal player pain and product friction. Mapped full user journeys and current flows. Backed insights with community threads, behavioural data, and user feedback.
2. Exploring Together
Cross-team ideation to bring players to the front. Workshops with designers, PMs, and devs helped spark ideas. We benchmarked competitors, mapped needs, new journeys, and mental models, then prioritised features to accelerate development.
3. A Game Changing Idea
Player Cards, a simple concept with major impact. While sketching and testing, I had a breakthrough: introducing a new player identity layer familiar from popular games, reducing the learning curve. It inspired teams across the business, aligned with business goals, and opened new UX and monetisation opportunities.
4. From Concept to Live
Turning vision into a scalable, production and ready UX. Built, tested, and refined UI/UX in phases. Balanced speed and polish. Delivered a new, player-centric experience that raised engagement and inspired future roadmap ideas.
5. Impact of my work
A streamlined experience that puts players first and finally delivers long-awaited features. It removed friction from starting matches, unlocked expansion to new titles like Overwatch 2, and helped establish design as a strategic force across the product.
UX Improvements
↓ 35% drop-off rate on Matchmaking
↑ 42% increase in players completing their first match
↓ 50% fewer errors triggered in the queue flow
Player Satisfaction
+1.2 pts NPS improvement in post-release survey
“Feels way easier to use now finally makes sense.” (Discord user)
“Loving the new party flow 👌” (Reddit feedback)
Business Impact
↑ Retention: More players returning week-over-week
↑ Premium trial conversions post-redesign
↓ Support tickets related to matchmaking confusion
“The redesign wasn’t the end it was the beginning of a new chapter for both product and team”